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PEDRO SANCHEZ RECULA ANTE EL FASCISMO

PEDRO SANCHEZ RECULA ANTE EL FASCISMO
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ESTE "GAZA" LLEGA DEL CIELO POR LOS MISMOS QUE LO HACEN LLEGAR DESDE TIERRA

ESTE "GAZA" LLEGA DEL CIELO POR LOS MISMOS QUE LO HACEN LLEGAR DESDE TIERRA
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ESTE ES EL CUADRO DE HIENAS Y CHACALES DE LA "CIVILIZACION OCCIDENTAL" POR EL QUE VOTAN LAS GENTES:


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LAS NEUROCIENCIAS ATACAN LA LUCHA DE CLASES

LAS NEUROCIENCIAS ATACAN LA LUCHA DE CLASES
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ESPAÑA: EL GRAN HISTORICIDIO

ESPAÑA: EL GRAN HISTORICIDIO
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EL PAPA 'FRANCISCO' SE CONFIESA

EL PAPA 'FRANCISCO' SE CONFIESA
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BOTELLAS HECHAS DE OTRAS BOTELLAS, HUMANOS HECHOS DE OTROS HUMANOS

BOTELLAS HECHAS DE OTRAS BOTELLAS, HUMANOS HECHOS DE OTROS HUMANOS
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LOS DERECHOS HUMANOS BAJO LOS ESCOMBROS ESTAN MAS DERECHOS

LOS DERECHOS HUMANOS BAJO LOS ESCOMBROS ESTAN MAS DERECHOS

ISRAEL ATACA EL CONSULADO DE IRAN EN DAMASCO

ISRAEL ATACA EL CONSULADO DE IRAN EN DAMASCO
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EL TERRORISMO IMPERIALISTA ACERCANDONOS AL ABISMO-Pinchar en la Imagen y SCROLL DOWN

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ATILIO BORÓN ANALIZA LAS ELECCIONES EN RUSIA SACANDONOS DEL BURDO ENGAÑO


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SI OMITIERAMOS ESTOS HORROROSOS CRIMENES, PARTICIPARIAMOS EN ELLOS, "PARTICEPS CRIMIS"

"NOT FOUND"... ¡MENTIRA!...ES QUE NO QUEREIS QUE VEAMOS EL INFINITO DOLOR QUE ESTAIS CAUSANDO! ARRIBA, PINCHAR EN ESTO: pic.twitter.com/XGlL5BYLTt Y DESPUES: View

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GAZA: ARCOIRIS APAGADO: LA LUZ HAN ASESINADO

¿Quedará todo Impune y nunca más podrán los pájaros volar? "Facit indignation versum"

FREE WORLD TOUR AND COLLAGE

FREE WORLD TOUR AND COLLAGE
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EL GRAN INFANTICIDIO

EL GRAN INFANTICIDIO
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AL GRANO: THE "AMERICAN LEADERSHIP" TIENE QUE SER PARADO O "LOS DAÑOS COLATERALES" SERAN EL COLAPSO

AL GRANO: THE "AMERICAN LEADERSHIP" TIENE QUE SER PARADO O "LOS DAÑOS COLATERALES" SERAN EL COLAPSO
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LOS DAÑOS COLATERALES DE UNA GUERRA NUCLEAR SON LA HUMANIDAD


Fidel leyéndoselo a Michel Chossudovsky cuándo se entrevistaron en La Habana en el 2010

...¿SOMOS AUN CURABLES? NO, POR ESTO:

...¿SOMOS AUN CURABLES? NO, POR ESTO:
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¿DONDE EMPIEZA AUSCHWITZ? RESPUESTA: EN GAZA

¿DONDE EMPIEZA AUSCHWITZ? RESPUESTA: EN GAZA
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POR QUÉ ASESINÓ EL FRANQUISMO A LORCA

POR QUÉ ASESINÓ EL FRANQUISMO A LORCA
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"La situación del capitalismo hoy en día no es solamente una cuestión de crisis económica y política, sino UNA CATASTROFE DE LA ESENCIA HUMANA que condena, meramente, cada reforma económica y política a la futilidad e incondicionalmente DEMANDA UNA TOTAL REVOLUCION" Herbert Marcuse, 1932 (Acotado de: "Marx, Freud, and the Critique of Everyday Life", Bruce Brown; p. 14.) ¿Qué hubiese dicho hoy, 89 años después?

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¿HACIA LA IZQUIERDA O HACIA EL "SPREADING FREEDOM AROUND THE WORLD" DE LA DERECHA?




"UN SISTEMA ECONÓMICO CRUEL


AL QUE PRONTO HABRÁ

QUE CORTARLE EL CUELLO"

Federico García Lorca ('Poeta en Nueva York')

¡ QUÉ GRAN VERDAD !
PORQUE FUÉ ESE MISMO
SISTEMA ECONÓMICO CRUEL,
PRECISAMENTE,
¡ EL QUE LE CORTÓ EL CUELLO A ÉL !


Sunday, May 29, 2022

TECHNOLOGY AS A CLASS WEAPON: COGNITIVE WARFARE: BRAINWASHING UNDER FREEDOM: THE COLLAPSE OF HOMO SAPIENS AT THE HANDS OF ITS OPPRESSORS

"Power is in tearing human minds to pieces 
and putting together again in new shapes 
of your own choosing"
George Orwell

Cognitive Warfare: The Future of Cognitive Dominance

 First NATO scientific meeting on Cognitive 
Warfare (France) ௅ 21 June 2021.  Symposium organized by the Innovation Hub of NATOACT and ENSC, with the support of the French Armed Forces Deputy Chief of Defence,
the NATO Science and Technology Organization / Collaboration  Support Office, and the Region Nouvelle Aquitaine.  

Scientific Editors B. Claverie, B. Prébot, N. Buchler and F. Du Cluzel
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 “COGNITIVE WARFARE”: THE ADVENT OF THE  CONCEPT OF “COGNITICS” IN THE FIELD 
OF WARFARE 
Bernard Claverie, François Du Cluzel

"Cognitive warfare is now with us. The main challenge is that it is essentially invisible; all you see is its impact, and by then...it is often too late."

Cognitive warfare is now seen as its own domain in modern warfare. Alongside the four military domains defined by their environment (land, maritime, air and space) and the cyber domain that connects them all, recent events that upset the geopolitical balance of power have shown how this new warfare domain has emerged and been put to use.

It operates on a global stage, since humankind as a whole is now digitally connected. It uses information technology and the tools, machines, networks and systems that come with it. Its target is clear: our intelligence, to be considered both individually and as a group.

Attacks are defined, structured and organized to alter or mislead the thoughts of leaders and operators, of members of entire social or professional classes, of the men and women in an army, or on a larger scale, of an entire population in a given region, country or group of countries.

Cognitive aggression is boundless. It can have a variety of objectives and will adapt itself to other strategies being used: territorial conquest (a
bordering region, peninsula or group of islands for instance), influence (elections, stirring up popular unrest), service interruptions (national or local
administrations, hospitals, emergency services, and sanitation, water or energy supplies) or transportation (airspaces, maritime chokepoints…), information theft (through involuntary disclosure or the sharing of
passwords…) etc.
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- Bernard Claverie is a University Professor, Honorary Director and Founder of the Ecole Nationale Supérieure de Cognitique at the Bordeaux Institut Polytechnique and a researcher at the Centre National de Recherche Scientifique (CNRS) — UMR5218 — Bordeaux University.

- François du Cluzel is a retired Lieutenant-Colonel of the French Army and Head of Innovative Projects within Allied Command Transformation Innovation Hub in Norfolk Virginia.
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Cognitive warfare isthe art of using technological toolsto alter the cognition of human targets, who are often unaware of any such attempt - as are those
entrusted with countering, minimizing, or managing its consequences, whose institutional and bureaucratic  reactions are too slow or inadequate.

A Few Definitions

Cognitive warfare is thus an unconventional form of warfare that uses cyber tools to alter enemy cognitive processes, exploit mental biases or reflexive thinking, and provoke thought distortions, influence decision-making and hinder actions, with negative effects, both at the individual and collective levels.

This is obviously related to the concept of cyber warfare that uses digital information tools to gain control, alter or destroy said tools. However, cognitive warfare goes beyond information to target what individual brains will do with this information. It therefore extends beyond the human consequences of cyber warfare involving computer engineering, robotics and programmes; a cognitive effect is not a by-product of action, but its very objective.

Though technological tools are a medium towards an effect, this objectiveis independent of the technologies used to achieve it. One way of thinking about it is as a “psychological-social-technical warfare” on the one hand and of a form of “influence warfare” on the other, using cyber means. In the military context specifically, it involves the use of a strategy intended to carry out a combat, surveillance and/or security actions.

Other definitions exist for related concepts. ‘Cognitive combat’ is related to the actual, local and temporary use of tactical tools to affect cognition. This within a larger strategy designed to engage cognitive targets. 

For offensive actions, it is characterized by an approach centred on harassment, the systematic exploitation of weaknesses, whereas in a defensive posture it involves the development of resilient and preventative capabilities using similar tools. The notion of "cognitive conflict" is a notion that could be utilized when the context is generalized and the confrontation of cognitive processes is the rule. But that notion is still to be theorized.

Cognitive Warfare is all around us.

Cognitive Warfare is already being used, with more or less success and not necessarily under that name, by a number of state and non-state players, institutions or companies, including terrorist organizations, aggressive religious movements, etc. These actors include specialized and highly competent units working for digital intelligence services, as well as industry
agencies and companies engaged in competition with others or in the more routine area of marketing and manipulation of potential clients.
 

In all these cases, the object is to dominate, establish one’s superiority, or even conquer and destroy. Today these practices have reached such a level that political
leaders can no longer ignore their importance.

The term « Cognitive Warfare » has been used with that meaning in the United States since 2017, to describe in particular the modes of action available to a state or influence group seeking to “manipulate an enemy or its citizenry’s cognition mechanisms in order  to weaken, penetrate, influence or even subjugate or destroy it”. 

While that broad mission has always formed a part of the art of war, here we have a new discipline that requires further elucidation. It is the combination of the newer cyber techniques associated with information warfare and the human components of soft power, along with the manipulation aspects of psychological operations (or PSYOPS). They usually involve a biased presentation of a reality, usually digitally altered, intended to favour one’s own interests. New communication tools now offer infinite possibilities, opening the way to new methods and new objectives. This increased complexity should
encourage potential victims to develop a constant posture of resilience, even if in most cases, victims usually realize they were attacked too late.


This approach to Cognitive Warfare has caught the eye of armed forces across the world and includes both strategic and operational aspects, some of which are  more developed than others. It is not currently covered by established ethical considerations and doctrines. 

Cognitive Warfare expanded considerably with the arrival of digital strategic decision-making assistants, new operational domains and the invasion of big data and analytics, in the realm of information, wargaming and the conduct of operations. It is now spreading to all areas where digital information is used, including the quiet implementation of offensive and defensive uses, cognitive attrition, and defensive measures intended to protect target populations. It is a mix of well-thought out attack processes as well as counter and preventative measures.

THEORIZATION

New  theories  are  being  developed,  including those dealing  with  resilience  or  the  weaknesses  of neurosciences, the exploitation of cognitive biases and the likelihood of cognitive errors, the manipulation of 
perceptions,  how  our attention  spans can  be  overwhelmed  or  steered, and cognitive stress induced. All  of  these  have  predictable  consequences  on  our  mental  acuity,  social  relations, and  motivations  and  on  the efficiency of organizations.  

These  early  conceptual  efforts  caught  the  attention  of  many  researchers  and  military  thinkers. Including, among  many  others,  neuro-ethicist  James  Giordano-3- who  has  described  the  brain  as  the  site  for  the battlefields of the 21st century and studied the weaponization of neurosciences, General Goldfein-4- has stated that we have moved on to wars of attrition to wars of cognition, Colonel Banach-5- has talked about the idea of virtual warfare, while Lieutenant General Stewart-6- of the Defense Intelligence Agency, saw modern warfare as a cognitive battleground and General Desclaux-7- described the command and control strategic process as a cognitive triangle involving knowledge dominance, cyber confidence and decision superiority, all of which serving to guide  strategy to achieve the commander’s objectives. As the cognitive aspects of the planning and conduct of is operations is becoming increasingly vital, Colonel Remanjon of NATO’s Allied Command Transformation has studied whether the human brain is now the ultimate battlefield?  

And the theoretical underpinnings of the sixth domain of warfare have recently been developed, linking the technium  to  the  noosphere-8- seen  as  the  global  representation  of  human  intelligence  as  mediated  through technologies, in a recent book on Cognitive Superiority by Dean S. Hartley-9- and Kenneth Jobson-10- (2021).

BASIC PRINCIPLES

Cognitive Warfare is where all the elements of information warfare --including the operational aspects of psychology and neurosciences, based on systemics and complexity-- combine for military action. It sits at the  intersection  of  two  operational  fields  that  hitherto  were  managed  separately:  PSYOPS  and  influence operations (soft power) on the one hand, and cyber operations (cyber defence) intended to degrade or destroy physical information assets on the other. 

This intersection makes it possible to unite concepts and points of views  from  different  scientific,  military  or  intelligence  communities  of  interest,  bringing  about  an interdisciplinary approach to how technologies impact humankind. 

The main goal is not to serve as an adjunct to strategy or to defeat without a fight, but to wage a war on what an enemy community thinks, loves or believes in, by altering its representation of reality. It is a war on how the  enemy  thinks,  how  its  minds  work,  how  it  sees  the  world  and  develops  its conceptual  thinking. 

The effects  sought  are  an  alteration  of  world  views,  and  thereby  affect  their  peace  of  mind,  certainties, competitiveness, and prosperity.The stated objective is to attack, exploit, degrade or even destroy how someone builds their own reality, their mental self-confidence, their trust in processes and the approaches required for the efficient functioning of groups,  societies  or  even  nations.  Although  its  technical  aspects  (cyber)  are  somewhat  different,  it  is  a companion to Psychological Operations (PSYOPS).

3  Pr. James Giordano is a professor in the Georgetown Department of Neurology in Washington D.C. and the Director of the
Neuroethics Studies Program at the O’Neill-Pellegrino Center for Clinical Bioethics.
4  David Goldfein was a former general and Chief of Staff of the US Air Force, member of the Joint Staff and a military advisor
in the Council of National Security and to the Secretary of Defense and President of the United States.  
5  Steve Banach is  a  colonel in the US Army and former director of the School of Advanced Military  Studies (SAMS) at
Leavenworth (Kansas, USA).
6  Vincent  R.  Stewart is  a former Lieutenant General of the Marine  Corps  and Director of the Defense Intelligence Agency
(DIA). 
7  Gilles Desclaux is a retired French Air Force Lieutenant General. He commanded air operations during the war in Libya and
is now a frequent contributor to C2 work being conducted in industry.  
8  As defined by Kelly (2011): all the information available to human brains.
9  Dean S. Hartley  III Director of Hartley Consulting at Oak Ridge  (TN, USA) and honorary president of  a number of other
consulting firms.  
10 Kenneth O. Jobson is a psychiatrist and the creator of the International Psychopharmacology Algorithm and is particularly
active in biotechnologies. 

LEVELS OF ACTION 

Cognitive Warfare can be studied from two points of view: a global one and one based on the available tools. The first is intended to contribute to a culture which seeks to manipulate minds or, at the other end of the spectrum, to build up resilience and global security. It is both intended to inform and train those most likely to be targeted by ill-intentioned actions or intentions and uses cognitive tools to counter such actions.  The domain is based both on a knowledge of the psychology of players involved, of the sociology of specific populations or groups, and the influence of culture on the decision making and rationality of various players. 

The  second  level  is  related  more  specifically  to  various  fields  of  cognition,  including  for  instance  the decision/indecision  dichotomy,  cognitive  errors  and  biases,  perceptions  and  illusions,  cybernetics  and the absence or loss of control, influence and soft power, psychology and cyber psychology, interactions between users  and  systems,  robotics  and  drones,  autonomy  and  the  ethics  associated  with  new  technologies, motivation  and  loss  thereof  (giving  up  and  despair),  morality  and  the  clash  of  values,  psychology  and religion, the urgency of psychiatric  support in cases of post traumatic care or after  someone has  snapped, cybersecurity and human reliability, and the cognitive aspects of C2, which involve a considerable number of other considerations, including multi-domain and multi-cultural aspects.

A DEFENSIVE POSTURE

This  kind  of cognitive  approach  cannot  be  defined along the traditional  categories  of instruments  of war, but rather as a tool  for interfering with individual  or massed targets,  seeking to achieve effects at  various scales, from the single person all the way to an entire social/technical system. These capabilities and effects can be used before, during and after kinetic actions, while remaining outside current international definitions of  what  constitutes  an  act  of  war.  

These  non-kinetic  actions  will  allow imbalances that  will  benefit their creators and hinder those targeted. But now they may become part and parcel of a global, discreet, or even invisible  action,  or  specific,  precise, and  undetectable  actions,  or  as  only  components  of  one  or  several aggressive  operations,  all  of  which  requires  we  learn  the dangers  posed  and  how  to  develop  defensive techniques and effective deterrent options or ways of dealing with the consequences.

MOVING TOWARDS A HUMAN DOMAIN

What  are  the  consequences?  The  information  era  has  morphed  into  a  network  era  since the  world  is increasingly defined by its interconnections. This evolution has grown more complex as our physical, digital, and mental personas have merged within these human enhancement networks. They are typical of the human domain,  where  the  ability  to  solve complex  problems  is  dependent  on  how  information  is  represented, understood, and  developed. This  domain must take into  account the  strengths, limitations, vulnerabilities, and diversity of those involved in decision making or when applying rules and procedures.
 
From a  defensive  point  of view, the challenges are many: they involve ensuring the cognitive  security  of individuals,  facilitating the efficient running of state structures, and establishing and maintaining cognitive 
superiority  for  decisive  action.  Further  challenges  relate  to improving competitiveness,  developing  and certifying  the  performance  of  intelligent  systems  or  artificial  intelligence  systems  intended  to  augment human labor, improving the  collective intelligence  of Human-Autonomy  Teaming  (HAT),  and improving complex  and  shared  decision making.  Guaranteeing  an  advantage in the  human  domain  will  require  new approaches which are  better able to combine  humans and technology, while managing  both technical and psychological consequences.

MEANS OF ACTION 

Over  the  last  twenty  years  or  so,  the  design  of  digital  tools  has  taken  into  account  the  differences  and characteristics of users in order to encourage their spontaneous use. This has led some to think about how these guided  approaches  can  be  manipulated  to  allow  for  greater  integration  of  human  users  within  the system. The intention has gone from facilitating the user experience to instigating or even dictating how they behave.

From the attacker’s point of view, the most efficient action – albeit the hardest to execute – is to encourage the use of digital tools that can disrupt or affect all levels of an enemy’s cognitive processes. The various decision-making stages are targeted, starting with how information is taken in, which can be overwhelmed, how  it  is  then  filtered,  which  can  be  side-stepped,  by  altering  how  representations  are  constructed,  by influencing memory  storage, leading to inadequate decisions  or  by  paralyzing the taking  of action and making it difficult to alter objectives. Each of these phases is now understood, codified, or even replaced by digital tools. They can therefore be targeted.

Consequences may be found at three potential levels: 
1) The  influence  over  psychological,  relationship,  motivational  dimensions,  or  by  sowing  doubt  or 
consolidating certainties, or causing chronic consequences; 
2) In  the  cyber  domain  by  factorizing  or  inducing  human  errors  directly,  to  affect  the  network, 
the information it carries or human-system interfaces;
3) Or  by  targeting  individual  cognitive  abilities  directly,  in  particular  those  whose  cognitive capabilities are chronically altered.This kind of warfare between intelligences will assume new dimensions as we develop wearable technologies and  connected  objects,  and  in  particular  the  internalization  of  these  new  tools  with  the  appearance  of  the augmented soldier
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